Technical system profile

Metallic Arts

Three methods that use metals as focuses to push, store or transfer attributes. Their behaviour can be studied through the balance between energy input, conservation and loss.

World of origin
Scadrial
Energy behaviour
Input, conservation and loss regimes
Visual study of the Metallic Arts system
01

System overview

Metal is an interface, not fuel

The Metallic Arts do not consume metal to obtain its property. Each metal organises a specific interaction: it can trigger an effect, store a quantity for later recovery, or move an attribute between organisms.

02

Classification

Three architectures with different rules

Allomancy introduces energy while metal acts as a catalyst; Feruchemy conserves a property in metal and returns it later; Hemalurgy extracts a property from one individual and fixes it in another carrier, with loss during transfer.

03

Trade-offs and cost

Power, reserve and precision are exchanged

Capacity depends on available reserves, the correct metal and alloy, timing and the user's tolerance. Storing a property requires temporarily giving it up, while transferring it reduces the total result.

04

Known failures

Errors usually involve identification or dosage

An incorrect metal, contaminated alloy or insufficient reserve can produce a null or incomplete effect. Continued use can also distort perception and create dependence on a single attribute.