Saga file

Mistborn

Mistborn tells Scadrial’s story across different eras: epic fantasy, changing societies, new technology and the legacy of what came before.

WorldScadrial
Scadrial and its metallic arts

The saga at a glance

A story built across eras.

Mistborn is one of the Cosmere’s major sagas and one of its strongest entry points. Its stories unfold on Scadrial, a world where magic is tied to metals and society, technology and power change across generations. The saga is designed as a project of connected eras, each with its own identity but part of a much larger story. It can shift from revolutionary fantasy to investigative adventure or frontier-flavoured action without losing its character. Reading across the eras rewards attention: the past leaves marks on the present, and Scadrial gradually becomes a key piece of the wider Cosmere.

Planet
Scadrial
Signature feature
The Metallic Arts
Structure
Several connected eras
Suggested reading
Publication order within each era

Publication map

A world that changes with every era.

The list groups novels and short fiction by era, while primarily following publication order. If a story published much later appears within an era whose books are older, it is because the story belongs to that period and expands its context.

01

Era 1

The original trilogy

In a world where evil has already won, an immortal empire has ruled with an iron hand for a thousand years. This trilogy follows those brave enough to imagine that fate can change, amid rebellion, power and buried secrets.

  1. 2006

    The Final Empire

    Novel

    The opening novel: a heist against an apparently eternal empire and the first major doorway into Allomancy.

  2. 2007

    The Well of Ascension

    Novel

    The second novel: the former rebels must govern, defend their new city and confront the consequences of victory.

  3. 2008

    The Hero of Ages

    Novel

    The third novel: the story deepens its questions about power, responsibility and the people caught between them.

  4. 2011

    The Eleventh Metal

    Short story · Arcanum Unbounded

    A short prequel about Kelsier, published in 2011. Read it after the trilogy if you want to keep the original reading experience clean.

  5. 2016

    Mistborn: Secret History

    Novella · Arcanum Unbounded

    A companion novella with major Era 1 spoilers and a minor spoiler for The Bands of Mourning. It is best saved until after that Era 2 novel.

02

Era 2

The Wax and Wayne series

On Scadrial, metal magic now shares the world with railways, revolvers and expanding cities. This new stage follows Wax and Wayne through investigations, unexpected threats and the discovery that the past still casts a shadow over the present.

  1. 2011

    The Alloy of Law

    Novel

    The first Era 2 novel, introducing Wax, Wayne and a society where the Metallic Arts meet a Western-inspired industrial age.

  2. 2014

    Allomancer Jak and the Pits of Eltania

    Short story · Arcanum Unbounded

    A humorous short story published as supplementary material for The Alloy of Law and later collected in Arcanum Unbounded. Read it after The Alloy of Law.

  3. 2015

    Shadows of Self

    Novel

    The second Era 2 novel, expanding the political and personal consequences of the world Wax and Wayne inhabit.

  4. 2016

    The Bands of Mourning

    Novel

    The third Era 2 novel, deepening the links between Scadrial’s past, present and wider Cosmere context.

  5. 2022

    The Lost Metal

    Novel

    The fourth Era 2 novel and the conclusion of the Wax and Wayne sequence.

Scadrian systems

Three Metallic Arts.

Allomancy, Feruchemy and Hemalurgy use metal as a focus, but they work in different ways and express different relationships with power, identity and sacrifice.

01

Allomancy

An Allomancer burns metals to trigger specific abilities. The metal acts as a key or catalyst, while the power comes from an external source. A Mistborn can use many metals; a Misting is limited to one.

02

Feruchemy

A Feruchemist stores an attribute—such as strength, memory or speed—in a metalmind and retrieves it later. The power is personal and balanced: what is stored must first be given up.

03

Hemalurgy

Hemalurgy transfers attributes between people through metal spikes. It can grant or alter abilities, but the transfer comes with loss and is tied to the most dangerous secrets of Scadrial.

A few extra metals

Curiosities to keep in mind

  • Brandon planned Mistborn as a trilogy of trilogies, so the eras are part of a much longer design for Scadrial.
  • The original concept began with a crew of thieves and the question of which powers would make each specialist better at their job.
  • The Alloy of Law began as a shorter story set between larger Mistborn projects before growing into the Wax and Wayne series.
Sazed in a later chapter of Scadrial's history